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If your goal was to inflict pain, then congratulations, you did it ;)

Playing the game was definitely an interesting experience. At first I hated this idea, but after two levels it was kind of smooth. I don't know what your intended way of playing is (guessing/ counting) but I just played intuitively, which is my preferred way. But at the first two levels I really asked myself what I am doing right now and why. Why would one wants to play this?

I just had a little problems, because I wanted to start movement right after clicking e, when the screen dimmed, and it took me some time to realize I have to wait for the "you can move now" line. But when you know how to use them, the mechanics worked quite well.

So I was playing and had some fun and then the items were introduced, which were a great additional. I would like to have an indicator that I collected one. But of course I see it's difficult because it gives the player an hint about his positions, so I assume this was intended. The paused movement when peaking is great and gives enough time to plan ahead. 

After finally having fun and enjoy the game the new mechanic was introduced - the speed adjustments. And while playing the first level I way crying a bit - maybe. Just a little bit. 

And then I stopped playing, because I couldn't bear it anymore. I am sure with discipline and counting the time it would have worked, but this is just not what I enjoy when playing games.


It's definitely an unique idea and the fun it provides is also very unique... But at least mechanics and controls work smoothly and it felt good controlling it. I would just remove the need of the mouse clicks for restart, that made it a bit clunky. Other than that well done for a prototype and the music gave me a good laugh.

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Thank you so much for this huge feedback. I can understand every single aspect you've mentioned. Additionally, it helps really much to figure out whether I want to continue with this idea or not!

PS: Your tutorials helped me enormous in building this prototype! Thanks a lot <3

PPS: Yes, it wasn't intended to count seconds. I always played it intuitively, too. 

Some feedback on my game is highly appreciated! :-)